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This was so beautiful. It's a retelling of a classical story, right? I felt like Sir William being this entity guiding the story to its gruesome ending was so interesting. Purposefully misleading Helen, while still harboring some affection for her. The art is absolutely ethereal too. Really made it feel like reading a fairy tale book.

Big props to everyone involved. 

(-1)

Where's the save and load buttons? oO

I really liked the first play-trough.
Beautiful story. Wonderful end. ^_^

The artwork is ethereal.

I do wish I understood what the knights motivation is tho.
What's going on in his pretty head?
Why does he do what he does?

This is one of those cunning games that changes with each play-trough.
Although I AM happy to see it has a reset game button.
Some adventures like this lacks them, and it's so annoying to not be able to reset the game, especially if it's a good game and you reach the end.

It feels like there's far too few choices tho.

Very good use of the Unreliable Narrator style.

I like William more and more. ^_^

The ending of the second walktrough sucked.
I wish I got a choice over her -actions-, and not just whether she asked questions or not. *sigh*

Is there only variants over two endings?

Or is there something I'm not seeing.

I can't figure out how the choices in any way connects to the endings.
Asking questions shouldn't change what happens, actions should.

And I still don't understand who ,-what-  the knight is or why he does what he does.

Non the less this is a very good game.

(+2)

This was so amazing! The art was delicious (if you know what I mean)

Sacre bleu

(+2)

The vibes here were excellent, really built up the ominous tone really well! I loved the character & background art, it was beautiful. But also, the UI design was lovely, especially how it changed during the story. In particular I loved the little curtains opening and closing!

(+2)

I loved the artstyle and dark tone

(+2)

Gorgeous